![]() As the last remaining survivor, the marine must single-handedly take out strategic Strogg infrastructure before hunting down the enemy leader (codenamed " Makron"). blast from the Stroggos planetary defense system (or "Big Gun"). Players take control of a lone marine (later known as "Bitterman"), whose drop pod crash-lands away from the staging area due to an E.M.P. In a desparate attempt to prevent the Strogg from invading Earth, the Terran Coalition of Man (TCM) stages a counter-attack against Stroggos known as "Operation Alien Overlord". The game's main campaign is set on the planet Stroggos, homeworld of the hostile bio-mechanical race known as the Strogg. It also includes a harder industrial-metal CD soundtrack, most of which are from the musician Sonic Mayhem (who previously did an alternate soundtrack for Quake). Along with being more mission-based (with different types of objectives), the game includes seamless levels that allow players to travel back-and-forth between them (which are required to complete certain objectives). ![]() It was originally planned to be an entirely unique IP, although its gameplay similarities allowed it to stick with the "Quake" name. ![]() The sequel to the 1996 game Quake, Quake II foregoes the Lovecraftian story and atmosphere in favor of a hard sci-fi aesthetic (while still retaining some of its grit). Quake II is a sci-fi horror first-person shooter developed by id and published by Activision for Windows PCs on December 9, 1997. ![]() Overview Stroggos, the central location of Quake II ![]()
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